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The pole for the normal exit is accessed via the use of a green pipe near the end of the stage, located directly below a yellow one. By using the Spin Blocks, the player can gain access to many coins that hover in the sky. The player must traverse across many platforms and utilize several Spin Blocks to proceed through the level. The level features Koopa Troopas, Koopa Paratroopas, and Spike Bass. He should enter the newly formed hole and collect the Star Coin.The level takes place over a stretch of water. Before exiting the level, Mario must dash and hit the brick as Shell Mario. Instead of going to World 3, Mini Mario will drop into the mini-sized passage that leads to World.
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When you reach the water area, go left and enter the mini-pipe. Bring along a Mini Mushroom for this exit. Star Coin 3 - Mario will need to be in his Shell Mario form to obtain the final Star Coin. This secret exit opens up a Warp Cannon to World 5.The player must climb these stairs before time runs out to reach this Star Coin. Star Coin 2 - After hitting the third ? Switch, Mario must make his way to the top where he will see a set of stairs from the left side.They should jump off a Splunkin to get the first Star Coin. Star Coin 1 - The player has to enter a door next to a ? Switch.This red-flag exit leads to a Warp Cannon leading to World 6. However, when activated, there is a time limit, and, if the time runs out before Mario reaches the area he is supposed to go, he must go back and hit the ? Switch again.Īfter pressing the third ? Switch to reveal the regular exit door, Mario must instead pass by that door and go back down the large staircase to find a newly-created door. The ? Switches are used to reveal staircases and certain doors. The gimmick of the whole level is that there are several ? Switches placed in the different areas of the level. This level is the first Ghost House in the game.
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